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All engine versions

3 releases supporting UE 5.8

2.2.1

UE 5.4–5.8Example project 2.2.1
  • Fixed Basic Input Mapping Selector displaying the example project's demo key label instead of the plugin-owned basic key label which was causing errors in some cases.
  • Fixed initialization and PIE restoration for settings managed by another setting.

2.2.0

UE 5.4–5.8Example project 2.2.0
  • New:
    • UE 5.8 now supported
    • Input binding clear support for remapping widgets
      • InputMappingSettingWidget now supports clear actions during capture via ClearKeys.
      • Added ClearMapping function to support manual clearing.
    • Added support for configurable handling when a key is rejected during capture (continue capture vs. stop capture).
  • Improved:
    • Input capture control and filtering properties moved to InputMappingSettingWidget instead of the global input project settings.
      • Existing values from the project settings are used as the defaults so that they are not lost.
  • Fixed:
    • Hardened rich text decorator rendering
      • Fixed crashes in decorator rendering when icon data is missing or the action is unbound.
      • Added safe text fallback rendering (- when unbound).
    • Added earlier validation for input mapping setting keys against authored mapping contexts to prevent ensure() being triggered later on.
  • Example project:
    • Added Escape and Gamepad Special Right as mapping capture escape key in WBP_DemoInputMappingSelector.

1.34.0

UE 5.8Example project 1.34
  • Compatibility release for UE 5.8