Fixed Basic Input Mapping Selector displaying the example project's demo key label instead of the plugin-owned basic key label which was causing errors in some cases.
Fixed initialization and PIE restoration for settings managed by another setting.
New:
UE 5.8 now supported
Input binding clear support for remapping widgets
InputMappingSettingWidget now supports clear actions during capture via ClearKeys.
Added ClearMapping function to support manual clearing.
Added support for configurable handling when a key is rejected during capture (continue capture vs. stop capture).
Improved:
Input capture control and filtering properties moved to InputMappingSettingWidget instead of the global input project settings.
Existing values from the project settings are used as the defaults so that they are not lost.
Fixed:
Hardened rich text decorator rendering
Fixed crashes in decorator rendering when icon data is missing or the action is unbound.
Added safe text fallback rendering (- when unbound).
Added earlier validation for input mapping setting keys against authored mapping contexts to prevent ensure() being triggered later on.
Example project:
Added Escape and Gamepad Special Right as mapping capture escape key in WBP_DemoInputMappingSelector.
8 October 2026 UE 5.8 Example project 1.34
Compatibility release for UE 5.8