Auto Settings 2.0.1
UE 5.4–5.7Example project 2.0.1
- Fixed console variable asset change handling so unrelated Blueprint assets are not loaded during updates.
- Fixed
PawnPossessedSettingBindingTriggerso bindings now invalidate and rebind when the owning local player's activePlayerControllerchanges, not just when the current controller possesses a new pawn.