Auto Settings 2.2.0
UE 5.4–5.8Example project 2.2.0
- New:
- UE 5.8 now supported
- Input binding clear support for remapping widgets
InputMappingSettingWidgetnow supports clear actions during capture viaClearKeys.- Added
ClearMappingfunction to support manual clearing.
- Added support for configurable handling when a key is rejected during capture (continue capture vs. stop capture).
- Improved:
- Input capture control and filtering properties moved to
InputMappingSettingWidgetinstead of the global input project settings.- Existing values from the project settings are used as the defaults so that they are not lost.
- Input capture control and filtering properties moved to
- Fixed:
- Hardened rich text decorator rendering
- Fixed crashes in decorator rendering when icon data is missing or the action is unbound.
- Added safe text fallback rendering (- when unbound).
- Added earlier validation for input mapping setting keys against authored mapping contexts to prevent
ensure()being triggered later on.
- Hardened rich text decorator rendering
- Example project:
- Added
EscapeandGamepad Special Rightas mapping capture escape key inWBP_DemoInputMappingSelector.
- Added