Auto Settings 2.1.0
UE 5.4–5.7Example project 2.1.0
- Added project settings to choose automatic or manual initialization for global and player setting registries. Manual mode lets games defer the first registration and apply pass until Blueprint or C++ calls
Initializeon the configuredSettingRegistry. - Fixed
Auto Settings Common Combo Box Stringso close handling is restored after the widget's Slate resources are released and rebuilt.