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Auto Settings 2.1.0

UE 5.4–5.7Example project 2.1.0
  • Added project settings to choose automatic or manual initialization for global and player setting registries. Manual mode lets games defer the first registration and apply pass until Blueprint or C++ calls Initialize on the configured SettingRegistry.
  • Fixed Auto Settings Common Combo Box String so close handling is restored after the widget's Slate resources are released and rebuilt.