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All engine versions

4 releases supporting UE 4.24

1.10.1

UE 4.24Example project 1.10.1

Example project:

  • Removed debug print that was left in by mistake

1.10.0

UE 4.24Example project 1.10.1

New:

  • Added Get Options Blueprint function to retrieve the options from a Radio Select widget

Editor:

  • Fixed resolution having no effect in New Editor Window sessions

Example project:

  • Music now keeps playing visualized even while volume is zero

1.9.0

UE 4.24Example project 1.8

New:

  • Added Get Player Action Mapping and Get Player Axis Mapping Blueprint functions for easy retrieval of specific active mappings
  • Added validation to detect misconfiguration that could cause issues
  • More logs and checks to make troubleshooting easier

Fixed:

  • Bool CVar functions now correctly operate on actual bool CVars.
  • Fixed crash in BindCaptureButton when BindCapturePromptClass is null

1.8.0

UE 4.24Example project 1.8

New:

  • UE 4.24 now supported
  • Added helper functions to support usage of CVars as booleans, which are actually just integers with the value 0 or 1 under the hood
  • Added a property to BindCaptureButton to control the Z-order of the prompt it creates, without having to override InitializePrompt

Fixed:

  • Fixed a crash when trying to add a change callback for CVar that doesn't exist
  • Fixed player's input mapping set being treated as customized even after resetting it to a default preset

Example project:

  • Added Sensitivity setting to the example project, which controls both mouse and analog stick sensitivity

Note: There appears to be a bug in Unreal 4.24.0 which prevents plugins loading from the Project/Plugins directory in packaged builds if the project is Blueprint-only. This is not a problem with Auto Settings specifically, but consider installing the plugin to the engine or adding source to your project if you are running into this issue.