Fixed a crash when adding a Blueprint property get or set node for Cable Properties
Possible fix for a rare crash after cable simulation
Removed the 'Materials' property section on Tether Cable Actor that was appearing in UE5 and causing confusion (the intended way of applying materials is in Cable Properties)
Fixes for UE 5.0 EA
Plugin can now be compiled using Clang
Fixed a crash in Standalone mode when loading a map with a cable that has Lock State enabled
Fixed a crash when using a custom mesh that has the pivot on one end
Fixed a crash when undoing after deleting a cable spline point
Fixed a crash when deleting a spline point on a cable that was loaded with the map
UE 4.25 now supported
Added plugin icon and updated descriptions and category
Internal fixes for automation tests that were failing in some scenarios
Added an example project with various cable setups
Added an option to auto-tile the material UVs across the length of the cable
Changed various simulation options to multipliers that scale based on the width of the cable
Reduced minimum cable width from 1 to 0.1
Increased default mesh resolution to be more practical for larger pipe-sized cables
Fixed crash when duplicating a cable
Fixed crash when duplicating map that contains a cable
Fixed crash from cable sometimes trying to simulated in play mode
Fixed occasional crashes during simulation
Fixed issue with undoing segments
Fixed tangents being incorrect on linear cable spline segments
Fixed ensures triggering in some cases
Added console variables to disable various internal simulation features for debugging
Internal changes to support automated testing