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All engine versions

5 releases supporting UE 4.27

1.1.1

UE 4.27–5.0
  • Fixed a crash when adding a Blueprint property get or set node for Cable Properties
  • Possible fix for a rare crash after cable simulation
  • Removed the 'Materials' property section on Tether Cable Actor that was appearing in UE5 and causing confusion (the intended way of applying materials is in Cable Properties)

1.0.2

UE 4.25–4.27
  • Fixed a crash in Standalone mode when loading a map with a cable that has Lock State enabled
  • Fixed a crash when using a custom mesh that has the pivot on one end
  • Fixed a crash when undoing after deleting a cable spline point
  • Fixed a crash when deleting a spline point on a cable that was loaded with the map

1.0.1

UE 4.25–4.27
  • UE 4.25 now supported
  • Added plugin icon and updated descriptions and category
  • Internal fixes for automation tests that were failing in some scenarios

1.0.0

UE 4.26–4.27
  • Added an example project with various cable setups
  • Added an option to auto-tile the material UVs across the length of the cable
  • Changed various simulation options to multipliers that scale based on the width of the cable
  • Reduced minimum cable width from 1 to 0.1
  • Increased default mesh resolution to be more practical for larger pipe-sized cables
  • Fixed crash when duplicating a cable
  • Fixed crash when duplicating map that contains a cable
  • Fixed crash from cable sometimes trying to simulated in play mode
  • Fixed occasional crashes during simulation
  • Fixed issue with undoing segments
  • Fixed tangents being incorrect on linear cable spline segments
  • Fixed ensures triggering in some cases
  • Added console variables to disable various internal simulation features for debugging
  • Internal changes to support automated testing