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All engine versions

2 releases supporting UE 5.0

1.1.1

UE 4.27–5.0
  • Fixed a crash when adding a Blueprint property get or set node for Cable Properties
  • Possible fix for a rare crash after cable simulation
  • Removed the 'Materials' property section on Tether Cable Actor that was appearing in UE5 and causing confusion (the intended way of applying materials is in Cable Properties)

1.1.0

UE 5.0
  • UE 5.0 now supported
  • Fixed an issue sometimes causing a crash when modifying a material on multiple cables at the same time
note

UE5 changes the physics engine from PhysX to Chaos. The plugin mostly still works as expected, however the "self-collision" feature does not work with Chaos yet and is therefore disabled in this release. It may also be more difficult to get cables to rest on other cables with the default settings - if so you can increase the Collision Friction in the Simulation Properties.

note

The release for this version was incorrectly labelled as 1.0.4. Apologies for any confusion.