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Tether beta-0.14

UE 4.26
  • Fixed crashes in Standalone play mode
  • Fixed cable invalidating static lighting for packaged builds during cook process
  • Fixed errors in packaged builds about missing components
  • Fixed ensures triggering in packaged builds about mesh UVChannelData not being initialized
  • Fixed realtime simulation preview not behaving correctly with higher substep times
  • Cables no longer collide with Trigger actors