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Tether beta-0.13

UE 4.26
  • Added a cable property to specify the collision profile to use during simulation
  • Holding ctrl will now suspend simulation of the current cable until it is released
  • The modifier to adjust cable slack more finely has been changed from ctrl to shift
  • Fixed an ensure being triggered when the cable end point is set while the first simulation is running
  • Fixed incorrect tangent being used when setting normal-aligned tangents while holding alt when left mouse button is not down
  • Changed FTetherAsyncMeshBuildTaskParams object pointers to weak pointers, which may have been causing crashes before
  • Fixed being able to destroy the static mesh component and cause a crash using the property on the cable actor details
  • Source code cleanup and comments