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Tether 1.0.0

UE 4.26–4.27
  • Added an example project with various cable setups
  • Added an option to auto-tile the material UVs across the length of the cable
  • Changed various simulation options to multipliers that scale based on the width of the cable
  • Reduced minimum cable width from 1 to 0.1
  • Increased default mesh resolution to be more practical for larger pipe-sized cables
  • Fixed crash when duplicating a cable
  • Fixed crash when duplicating map that contains a cable
  • Fixed crash from cable sometimes trying to simulated in play mode
  • Fixed occasional crashes during simulation
  • Fixed issue with undoing segments
  • Fixed tangents being incorrect on linear cable spline segments
  • Fixed ensures triggering in some cases
  • Added console variables to disable various internal simulation features for debugging
  • Internal changes to support automated testing