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All engine versions

8 releases supporting UE 4.26

1.0.2

UE 4.25–4.27
  • Fixed a crash in Standalone mode when loading a map with a cable that has Lock State enabled
  • Fixed a crash when using a custom mesh that has the pivot on one end
  • Fixed a crash when undoing after deleting a cable spline point
  • Fixed a crash when deleting a spline point on a cable that was loaded with the map

1.0.1

UE 4.25–4.27
  • UE 4.25 now supported
  • Added plugin icon and updated descriptions and category
  • Internal fixes for automation tests that were failing in some scenarios

1.0.0

UE 4.26–4.27
  • Added an example project with various cable setups
  • Added an option to auto-tile the material UVs across the length of the cable
  • Changed various simulation options to multipliers that scale based on the width of the cable
  • Reduced minimum cable width from 1 to 0.1
  • Increased default mesh resolution to be more practical for larger pipe-sized cables
  • Fixed crash when duplicating a cable
  • Fixed crash when duplicating map that contains a cable
  • Fixed crash from cable sometimes trying to simulated in play mode
  • Fixed occasional crashes during simulation
  • Fixed issue with undoing segments
  • Fixed tangents being incorrect on linear cable spline segments
  • Fixed ensures triggering in some cases
  • Added console variables to disable various internal simulation features for debugging
  • Internal changes to support automated testing

beta-0.14

UE 4.26
  • Fixed crashes in Standalone play mode
  • Fixed cable invalidating static lighting for packaged builds during cook process
  • Fixed errors in packaged builds about missing components
  • Fixed ensures triggering in packaged builds about mesh UVChannelData not being initialized
  • Fixed realtime simulation preview not behaving correctly with higher substep times
  • Cables no longer collide with Trigger actors

beta-0.13

UE 4.26
  • Added a cable property to specify the collision profile to use during simulation
  • Holding ctrl will now suspend simulation of the current cable until it is released
  • The modifier to adjust cable slack more finely has been changed from ctrl to shift
  • Fixed an ensure being triggered when the cable end point is set while the first simulation is running
  • Fixed incorrect tangent being used when setting normal-aligned tangents while holding alt when left mouse button is not down
  • Changed FTetherAsyncMeshBuildTaskParams object pointers to weak pointers, which may have been causing crashes before
  • Fixed being able to destroy the static mesh component and cause a crash using the property on the cable actor details
  • Source code cleanup and comments

beta-0.12

UE 4.26
  • Fixed crash when attempting to resimulate a cable that has too few spline points, now resimulating requires at least 2 points
  • Fixed tangents on adjacent points being lost when adding a point with the Unreal spline tools
  • Can now set normal-aligned tangents by holding alt when placing a point, even when left mouse button is not down
  • Removed the ability to realtime simulation preview on multiple selected cables at the same time, as it's not useful and can lead to inconsistent results