- Fixes for UE 5.0 EA
- Plugin can now be compiled using Clang
- Fixed a crash in Standalone mode when loading a map with a cable that has Lock State enabled
- Fixed a crash when using a custom mesh that has the pivot on one end
- Fixed a crash when undoing after deleting a cable spline point
- Fixed a crash when deleting a spline point on a cable that was loaded with the map
- UE 4.25 now supported
- Added plugin icon and updated descriptions and category
- Internal fixes for automation tests that were failing in some scenarios